![]() ![]() To generate your titles images to be used by the Microsoft Store, select the Tile image and then browse to and provide a 480x480. Without an executable being specified, the nfig file can still be generated and edited but the editor will warn that the title can not be deployed or launched until the executable is set.Īfter completing the Store Association Wizard, select Save in the nfig Editor to write the changes to your nfig for your project. For more information on Target Device Family specifications, please refer to the nfig overview section. In addition to specifying the title executable, it is important to specify which platform the executable is intended to run on. ![]() This can be set by browsing to and selecting your title executable in the Executable section of the editor. In the nfig Editor window, the first input that is necessary is specifying where your title executable lives. Specifying your title executable and Target Device Family in the nfig file If a nfig file already exists, browse to the file in the initial window and then select Edit to open the existing file in the editor. To create a new nfig file, browse to the root folder of your title in the initial window and then select Create to generate the new file in that folder and open it in the editor.Įditing an existing nfig file ![]() In a future release of the Microsoft Game Development Kit (GDK), support for the nfig editor in Visual Studio will exit the Preview phase, at which point it will become the default editor for. The integration of the nfig editor into Visual Studio is available as a Preview in the March 2023 release of the Microsoft Game Development Kit (GDK). Select Microsoft Game Config Editor from the dialog. To launch the nfig Editor from within Visual Studio, right click on a game config file in the Solution Explorer and choose Open with. The nfig editor is registered as an optional editor for. Launching the nfig Editor from with Visual Studio The Create or Edit nfig window that appears upon launching the editor will prompt for an existing nfig file or creating a new nfig file that will then be opened in the editor.
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